![]() I think these are some of the best designs in the last 16 years, because it's really hard to find cool ships in a - I mean, there's the Mass Effect ship - but they're few and far between where you go 'this is a sexy, sexy spaceship.'"īut alas, to look at original screenshots of the games now, you'd be tricked into thinking that they're being run at super-low resolutions. Frankly, it's hard to do sci-fi well, and you can really schlock it up if you aren't careful. " such an amazing, well-designed universe and really cool ships. So, what's the point of bringing back these two games that, outside of a very loyal group of fans, had almost slipped entirely off the radar? As far as Martel is concerned, it's all about how good it was to look at. Of course, Martel was quick to add that a Homeworld sequel may not take the same form as the first two, and the team would have to sit down with the game's original creators to "look at what the next game would be." According to Martel, despite its age, the HW2 engine is "so strong and capable," thanks, in part, to the efforts Gearbox has made to upgrade the platform, that it could handle any theoretical sequel. Using a 12-year-old environment to build a game certainly isn't an ideal scenario, and I asked the pair what this would mean for any future titles. Before any work could begin, therefore, Gearbox had to pull the first title apart and rebuild it inside the Homeworld 2 engine. One of the first, and biggest, technical challenges that had to be overcome was that the two games were built in entirely different engines. In theory, the idea of updating a few textures sounded simple, but the reality was significantly more complex. In the run up to the launch, I spoke with Gearbox's Brian Martel and Chris Faylor to talk about reviving the game. Rather than just push the titles out for a quick nostalgia hit, however, the company spent the last two years giving Homeworld a high-definition remaster so that it looks as good as we remember. ![]() ![]() Doesn't ring a bell? Gearbox is the studio behind the highly lauded Borderlands series, the universally derided Duke Nukem Forever and the largely panned Aliens: Colonial Marines. The game and its 2003 sequel spent the last 12 years languishing in THQ's vaults before being rescued by Gearbox Software. Homeworld Remastered is arriving as a Steam download on February 25th, 16 years after it originally launched.
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